An active, character-driven Hogwarts experience set in the early 2000s. Unique items, plots, and features. Non-canon; this isn't Harry Potter's story, it's ours.
After Herbology class Tom found himself inside the castle, and instead of heading down to the Slytherin dorms in the dungeons, Tom felt the strange desire to ascend higher into the castle. Unless his classes took him there, Tom almost never found himself venturing up any of the castle's many staircases- the dungeons and the Great Hall were his main locales, along with the grounds, of course.
Climbing the various staircases resulted in a pleasant pain in his legs, working muscles that didn't get worked by just walking on level ground. The higher he got, the more surprised he was to find activity and students milling about, heading to classes, and just living their lives. Did people really spend that much time on these higher levels of the castle? He knew the Ravenclaw common room was high up, but he'd never been near it and wasn't friends with any Ravenclaws to ask.
After an enjoyable meander about the castle, Tom found himself in a Spiral staircase that felt somewhat familiar. Had he been here before? Perhaps- in four years he'd been lots of places in Hogwarts- but he couldn't put his finger on exactly when or why. It felt like being in an old movie, the type of children's film his mum would put on the telly while she cooked dinner, the type that had entertained Tom endlessly before he'd learned that magic was actually real. The sound of his boots clanging on the stone steps helped accentuate the feeling of adventure he felt.
At some point Tom encountered a locked door. Instinctively he reached inside his robe pocket for a key he knew would be there and placed it into the door, hearing it unlock with a click. It didn't bother Tom that he could barely remember having the key or where it had come from, or that something in his mind seemed to react for him in guiding his hand into his robe to grab it. He leaned into his instincts, trusted his gut and pushed open the door, excited to see what lay on the other side.
The room was well-lit by windows enchanted to display a sunny afternoon, and its temperature was comfortable. There was a huge pond in the middle -- its waters dark and deep, with a foreboding sense of the unknown. Beside it were two wooden buckets; one white, and one black.
A plaque reads:
"Beneath the waters, and among the kelp, is a bed of stones. Grab one and resurface, before those in slumber awaken to drag you down a watery grave. Before you are two buckets, where you must toss your treasure -- for one you win, the other you lose. Be warned, brave adventurer, as magic cannot help you here."
How to Play
The pond is very deep and almost impossible to see through. Your character can attempt magic, but nothing will happen; this room's enchanted so magic can't be used.
Your character must swim to the bottom of the pond, which is full of kelp and tricky to navigate without getting tangled. They can resurface for air and keep trying, if needed. Free-RP is allowed.
With a stone in hand, your character then attempts to swim back to the surface. A mod will determine how that goes (50 / 50 chance) -- if you're all clear or if something attacks. If attacked, you can free-RP how it's resolved.
Once leaving the pond, toss the stone into either the black (odd) or white (even) bucket. A mod will roll a die to determine which bucket is the winner. There is always a 50 / 50 chance of winning or losing this mini-game.
Winning earns 200 exp to their Marauder skill, and 20 exp to every other skill.
Although playing a mini-game, this is still an RP-thread. We strongly encourage immersing your character in this experience and challenge, as these threads are also designed for character development.
Tom's immediate impression was that he had been transported somewhere, if not physically through space, then maybe backwards or forwards throughout time. The world he'd left behind was cold and snowy, the harsh bite of winter still nipping at his cheeks, and the world he'd stepped into was warm and bright and sunny. The contrast actually took his breath away, the large windows and the light they let in seeming almost ethereal to him.
The light from the windows was a stark juxtaposition to the black and foreboding waters of the large pond that somehow found itself in the middle of the room. Was this like the indoor swimming pools that some excessively rich Muggles had in their homes? Tom doubted it. Like most everything else at Hogwarts, this involved a magic far beyond his skill level and even his comprehension.
Tom inspected the pond and quickly observed two buckets beside it. He went to inspect them and found nothing out of the ordinary- just two regular looking buckets. Luckily, whatever force had conjured this room had been thoughtful enough to provide an explanatory plaque to help him understand what was expected of him. He read the plaque a few times to make sure he wasn't missing something, as it seemed simple enough.
Plopping down on the banks of the pond, Tom removed his boots, socks, robe, and all clothing until he was down to his skivvies. No need to ruin his clothes by getting them wet, plus there was no telling what kind of magical pond scum he might get on them if he wore them into the water. He dived in feet first, the shocking cold of the water feeling like a punch to the gut. He quickly adjusted, gulped a huge breath of air, and swam down.
If the water looked dark from the surface, it was just as dark now that he was actually down in it. It took almost no time from him descending the surface of the pond to realize the kelp was so large and present it almost acted like a maze, restricting his ability to swim in certain directions and even wrapping itself around his limbs at times. That was disconcerting, but Tom managed to keep his cool.
It took him a few attempts to figure out what he was doing- he would dive down, try to make his way through the maze of kelp, resurface for air, and get back to it, knowing the path of least resistance better with each trip. Eventually Tom found the bed of stones the plaque had promised he would encounter. He blew air bubbles out his nose, releasing the last bit of air in him and sinking his body all the way to the bottom of the pond.
He sunk his feet into the sandy, slimy bottom, grabbed a rock, and pushed himself upwards, using his legs to give himself some momentum as he attempted to swim himself back to the surface.
At first, it seemed as if it was going well and the surface approached unhindered -- then something grabbed at his foot. He couldn't see what it was, but it was fast and was determined to keep him from ascending any higher in the water.
Tom felt the cold, icy stab of pure unadulterated fear as someone or something clasped its hand around his foot. Forgetting he was underwater, Tom opened his mouth to scream and water rushed in, burning his lungs and forcing him to cough. In his terror his body tensed up and he pulled the stone in his arms closer to himself instead of dropping it back at the bottom of the ocean floor. Like a frantic and flailing lunatic, Tom kicked his legs like a madman. He wiggled and writhed this way and that, wondering if he drowned if anyone would discover his body here in this magic room.
Somehow he managed to shake himself free and he kicked his legs towards the surface like he had never kicked before in his life, fear and dread and adrenaline coursing through his body like nothing he'd ever experienced before. Every tendril of kelp felt like a hand trying to squeeze and drag him under. He'd never felt so claustrophobic, so out of breath, and so terrified as he felt in this moment. When his head finally breached the water he gasped loudly and dramatic, emitting a bit of the leftover scream that had gotten stuck in his throat.
When he finally reached the edge of the pond, he threw the stone upon the dry land and pulled himself up, collapsing onto the ground in a heaving pile of nerves and exhaustion. He laid there for probably a full five minutes before he felt calm and collected enough to stand. His lungs still lurches intermittently, trying to have him cough up residual traces of the pond water. He picked the stone back up in his hands and made his way to the plaque, having momentarily forgotten what instructions the room had given him. After a quick reminder, he approached the buckets.
"Here goes nothing," he said to himself, tossing his stone into the black bucket. There was no real reason behind his decision choosing one over the other- it was a 50/50 chance, so he didn't think about it too hard. At this point he just wanted to dry off, get dressed, and get back to somewhere he knew a mysterious watery hand wasn't going to try and drown him.
The stone clattered into the black bucket, then shot into the air -- exploding into a colourful display of fireworks that harmlessly rained down around him. It was loud but beautiful; a bright show of celebration and success.